|Currently there are two
series, The Masters of the Elements and Fate's Arrow,
several anthologies, and one standalone novel.
How far will the bonds of brotherhood stretch when honor and
duty, betrayal and death make love seem an unaffordable luxury?
The royal brothers of House Aravon, Veran, Traven and Alarion,
never questioned their loyalty to each other, never imagined it
could be challenged. Until the gods of Ariel began to meddle in
their lives for purposes of their own. And with a thousand
gods...and One...all at cross purposes, and their followers as
eager for power as they, what chance has a single House to stand
against them all? Learn more...
|Coming Winter 2016
||The Judgement of God
The fallout from Alarion's journey to An-Utah is more intense than
anyone could have imagined . . . even the gods.
|Coming Spring 2017
||The Hand of God
The conclusion to Fate's Arrow brings gods, believers, and
skeptics alike to a fateful final confrontation among the strange,
redstone pillars of the most powerful place on Ariel.
Visit the Extras
page for maps, sample chapters, and other behind-the-scenes looks
at the complex politics and rich worldbuilding that went into
creating the world of Ariel and its warring opposites, Sevakand
|On the world of
Metrenna, with its single continent, Earth Mother's children—Fire,
Wind, and Water—are as alive as she is, sentient, wild, and prone
to pursue their own agendas without regard to each other or to any
living thing on the face of Metrenna. The Mother exiled Fire long
ago to a stone cage at the heart of the world because of his
uncontrollable hunger, and created the Fire Clans to ensure he
stays there. But suddenly Old Man Fire has begun a serious attempt
to break from its prison, and the Dance that controls him seems to
be failing. What does he really want, and will Wind and Water join
him in his rebellion? Learn
||In Heaven's Shadow
Lilith’s laugh can
make rainbows, but even she can’t fix dead—or can she? When grim
Reverend Fisk treks all the way up to her house on the Blue Ridge
to tell her that her husband, Joab, was killed at Gettysburg, she
daren't tell him that Joab had come home right behind him, a ghost
who has given up Heaven to stay with her. In fact, she daren't
tell anybody, but she slips up with the neighbor ladies, and next
thing Lilith knows the whole town is talking about her.
Brown's Corners, Virginia, isn't
ready to believe in magic...or ghosts. They don't want to
believe their dead may have come through on their way to whatever
mysterious portal awaits atop Old Baldy and they didn't notice.
The notion that her eldest son may be wandering the valley as a
ghost drives the town's most respectable woman insane--and
everybody blames Lilith. When Lilith tries to mend fences with her
pa's magic elixir...well. It starts another small and private war
that threatens to destroy both Lilith and Joab.
||Out of the Vaults
Dr. Willoughby Thorne
always wanted to work for the Smithsonian. Instead, he ended up
the curator of the Museum of the Arcane, master (more or less)
of three public floors and 772 vaults full of everything from
the staff of Moses to the sword of Caesar to live bugbears and
Endowed with the accumulated might of the
artifacts themselves, it is his job to keep them in line—and
in their cases. The objects, however, have their own notions
about who's in charge. Aided by a museum staff that could kindly
be called eccentric, Will fights to keep the artifacts from
corrupting an unsuspecting public...even when the museum has
other ideas! Thirteen stories of after-hours derring-do and
Coming September 15, 2016
Look for "The Fixer"
Look for "The Ruby Curse"
Look for "Wolf Dreams"
Look for "Where Magic Lives"
Look for "Falling to Eternity"